So, “game type” and “genre”—they’re often tossed around like they’re the same thing, right? But there’s a subtle difference. Think of it like this: genre is the *story* you’re experiencing. Is it a sprawling fantasy epic? A gritty cyberpunk thriller? A heartwarming slice-of-life sim? That’s your genre. It’s the setting, the themes, the overall narrative feel.
Game type, on the other hand, is all about *how* you play. Is it a first-person shooter where you’re mowing down hordes of enemies? A strategy game demanding careful planning and resource management? A puzzle game requiring lateral thinking? That’s your game type. It describes the core gameplay mechanics and how you interact with the game world. You could have a fantasy RPG (genre) that’s a turn-based strategy game (type), or a sci-fi shooter (genre) that uses real-time tactics (type). See the difference? They’re connected but distinct aspects of the game.
It’s like comparing a novel’s plot (genre – a romance, a mystery, etc.) to how it’s actually written (type – a sprawling epic, a short story, a poem). Both are crucial but describe different facets of the overall experience. Understanding this distinction helps you better articulate what kind of game you’re looking for, and it helps you understand *why* you love certain games more than others—it’s the perfect blend of genre and type that really hooks you. Some games nail one aspect, others master both.
What makes a game genre?
Defining a game genre goes beyond simple categorization. It’s about understanding the core elements that create a cohesive and recognizable experience.
Key Defining Factors:
- Gameplay Mechanics: This is the foundation. What actions does the player perform? Do they involve puzzle-solving, exploration, combat, resource management, or a combination? The core loop of gameplay significantly shapes genre.
- Game Goals/Objectives: What is the player trying to achieve? Is it survival, conquest, problem-solving, exploration, or something else entirely? The primary objective dictates much of the genre’s feel.
- Narrative and Setting: While not always defining, the story and world significantly impact genre perception. A fantasy setting combined with real-time strategy mechanics creates a distinctly different experience than a sci-fi setting with the same mechanics.
- Perspective/Camera Angle: The player’s view directly impacts gameplay and immersion. First-person, third-person, isometric, top-down – each offers a unique perspective and often dictates aspects of genre (e.g., first-person shooters).
- Character Progression/Customization: How does the player character evolve? Role-Playing Games (RPGs) heavily feature character customization and progression, a key differentiator from other genres.
Genre Examples and Nuances:
- First-Person Shooter (FPS): First-person perspective + shooting mechanics + combat focus.
- Real-Time Strategy (RTS): Top-down or isometric perspective + base building + resource management + real-time combat.
- Role-Playing Game (RPG): Character customization + narrative focus + progression systems + often involves combat or exploration.
- Genre Blending: Many games blend genres, creating hybrid experiences. For example, an Action RPG combines action gameplay with RPG elements like character progression and storytelling.
Beyond the Basics:
Remember, genre is a fluid concept. While these factors provide a framework, the creative interpretation and execution significantly influence how a game is perceived and categorized. A game might share aspects with multiple genres, leading to more nuanced descriptions.
What makes a game different from other forms of entertainment?
Video games offer a unique form of escapism, surpassing passive entertainment like film or television. Unlike other media, games empower players with agency, placing them not merely as observers but as active participants shaping narratives and outcomes. This participatory element allows for unprecedented levels of role-playing; players inhabit virtual identities, exploring fictional worlds with intricate detail and complexity far exceeding the limitations of real-world experience. This immersion is amplified by interactive storytelling, dynamic environments that react to player choices, and the potential for unpredictable emergent gameplay, leading to truly unique and personalized experiences each playthrough. Furthermore, the design of game mechanics themselves—be it strategic combat, puzzle-solving, or narrative exploration—can create satisfying challenges and foster a sense of mastery absent in other forms of entertainment, contributing to the deeply engaging and rewarding nature of the medium. The sheer variety of genres, from sprawling open-world adventures to deeply strategic simulations, caters to an immense diversity of preferences, ensuring a consistently evolving and enriching experience unavailable elsewhere.
Who is number 1 in the gaming industry?
Determining the undisputed number one in the gaming industry is tricky, as “largest” can refer to revenue, market capitalization, or player base. However, in terms of overall revenue and market influence, Sony Interactive Entertainment currently holds a strong claim to the top spot. Their PlayStation brand boasts a massive install base and consistently delivers high-performing first-party titles, driving significant revenue streams.
Close behind are Tencent, a Chinese conglomerate with a vast portfolio spanning mobile, PC, and console games, and Microsoft Gaming, powered by Xbox and a rapidly expanding Game Pass subscription service. Both are formidable competitors, leveraging diverse strategies and massive resources.
The geographic distribution of the top 80 gaming companies reveals interesting dynamics:
- North America (US): 18 companies – This reflects the long history of console gaming in the region and the strong presence of major publishers like Activision Blizzard (now under Microsoft) and Electronic Arts.
- Asia: A combined 34 companies across China, Japan, and South Korea underscore the burgeoning Asian gaming market. China’s 12 companies demonstrate its dominance in mobile gaming, while Japan’s strength lies in its iconic franchises and console heritage. South Korea’s prominence is fueled by its expertise in online multiplayer games and esports.
It’s important to note that this landscape is constantly shifting. Factors such as the growth of mobile gaming, the rise of subscription services, and the increasing influence of esports significantly impact the rankings. Mergers, acquisitions, and the success of individual titles can quickly alter the power dynamics within this competitive industry.
Furthermore, focusing solely on the top three overlooks the considerable contributions of other significant players, such as Nintendo (renowned for its iconic franchises and dedicated hardware), Activision Blizzard (despite its acquisition by Microsoft), and Electronic Arts (a major player in the western market).
What does genre mean in a game?
So, genre in games? It’s basically how we sort games by the core challenges they throw at you. Think of it like sorting movies – you’ve got your action flicks, your rom-coms, your horror films. Same deal with games. A game’s genre is its primary gameplay loop, its main hook. Is it about shooting stuff? That’s probably a shooter. Solving puzzles? Maybe a puzzle game or adventure. Building things? Strategy, simulation, crafting… you get the idea.
But here’s the kicker: most games aren’t just *one* thing. A game might be primarily an RPG, but it could also have heavy stealth mechanics, puzzle elements, or even a crafting system. Genres often bleed together. It’s rare to find a pure, unadulterated example of *just* one genre. That’s why you’ll see terms like “action-RPG” or “puzzle-platformer” – those hybrid genres show how messy and awesome genre classification can really be. It’s all about that blend of core gameplay experiences.
Understanding genres helps you find games you’ll actually enjoy. If you know you love the challenge of strategic combat in real-time, then you’ll probably gravitate toward RTS (Real-Time Strategy) games. But don’t let strict genre definitions limit you! Exploring games that blend different genres can lead you to some seriously unexpected and awesome gaming experiences.
What makes a game a perfect game?
A perfect game in baseball is an incredibly rare feat, defined by the pitcher’s complete dominance. It’s not just about strikeouts; it demands a flawless performance across all aspects of pitching and defense. No base runners are allowed by any means. This includes, but isn’t limited to, the absence of hits, walks (balls), hit batters, uncaught third strikes, and any errors or interference calls that could advance a batter. The defense must be equally impeccable, preventing any blunders that might put runners on base.
Consider the statistical improbability. Each at-bat presents numerous opportunities for a runner to reach base. A perfect game requires not only exceptional pitching skill – consistently throwing strikes, changing speeds, and outsmarting hitters – but also a highly coordinated and error-free defense. Every fielder must be perfectly positioned and flawlessly execute their tasks. Even a single misjudgment or error unravels the entire perfect game attempt.
The psychological pressure on both the pitcher and the defense is immense. Every pitch, every play is magnified under the weight of the potential historical achievement. This pressure is a significant factor in the rarity of perfect games. The feat showcases not just individual talent, but the seamless synergy between pitcher and defense, a testament to exceptional teamwork and unwavering focus under extreme pressure.
Beyond the on-field performance, achieving a perfect game often highlights a team’s overall preparedness and coaching. Strategic planning, rigorous practice, and a shared understanding of individual roles are all crucial ingredients. The rarity of a perfect game underpins its significance as a benchmark of excellence in baseball.
How many different game genres are there?
Defining the exact number of video game genres is inherently problematic due to the fluid and constantly evolving nature of the medium. While a simplified categorization might list ten or more primary genres—such as Action, Adventure, Role-Playing Game (RPG), Strategy, Simulation, Puzzle, Fighting, Racing, Platform, and Sports—this significantly underrepresents the richness and complexity of the landscape.
Subgenres proliferate within these main categories, creating significant diversification. For example, within RPGs, we find subgenres like MMORPGs (Massively Multiplayer Online RPGs), JRPGs (Japanese RPGs), and Action RPGs, each with distinct gameplay mechanics and narrative structures. Similarly, the Strategy genre encompasses Real-Time Strategy (RTS), Turn-Based Strategy (TBS), and Grand Strategy, each demanding different player skillsets and strategic approaches.
Furthermore, the prevalence of hybrid genres—games blending elements from multiple categories—further complicates genre classification. Games like action-adventure RPGs or stealth-action games blur the lines, demonstrating the interconnectedness and fluidity within the gaming ecosystem. This constant evolution, driven by innovation and player preferences, makes a definitive count of game genres essentially impossible. A more accurate depiction would focus on clusters of related gameplay mechanics and narrative conventions, rather than a fixed number of distinct genres.
Genre classification itself serves as a dynamic analytical tool, constantly evolving to reflect shifts in design trends and player expectations. Analyzing the evolution of genres reveals valuable insights into the history of gaming, player preferences, and the technological advancements that shape the medium’s creative possibilities.
What genre is LOL?
League of Legends, or LOL as it’s commonly known, is a MOBA – a Multiplayer Online Battle Arena. You control a champion, each with unique abilities and playstyles, battling in a 5v5 team fight. Think of it as chess, but with ridiculously overpowered wizards, ninjas, and robots throwing fireballs and summoning dragons. The isometric perspective gives you a top-down view of the action, letting you strategically position your champ and react to the ever-shifting battlefield. The core gameplay loop centers around destroying the enemy’s Nexus, a process requiring strategic team coordination, objective control (think dragons and barons!), and masterful last-hitting to secure gold and experience. Mastering lane matchups, ganking effectively, and understanding item builds are key to climbing the ranked ladder and proving your dominance. Beyond the core gameplay, there’s a constantly updating roster of champions, new skins, and game modes to keep the experience fresh and engaging – so yeah, it’s basically a lifetime commitment.
What makes a play different from a movie?
While both theatre and film employ storytelling, they are distinct art forms. The core difference lies in their live versus recorded nature.
Theatre: The Live Experience
- Immediacy and spontaneity: Each performance is unique. Actor interpretations, audience reactions, and even minor technical glitches contribute to a constantly evolving experience. This live element creates a powerful, shared experience between performers and audience.
- Direct connection with the audience: The absence of editing allows for a more intimate, unmediated interaction. Actors can react directly to audience responses, creating a dynamic energy absent in film.
- Limitations and opportunities: The constraints of a stage and real-time performance force creative problem-solving in set design, lighting, and staging. This can lead to inventive solutions and a unique theatrical aesthetic.
Film: The Recorded Medium
- Control and precision: Directors have extensive control over every shot, edit, and sound, resulting in a highly polished and repeatable product. This allows for complex narrative structures and visual effects impossible in live theatre.
- Accessibility and reach: Films can reach a global audience, transcending geographical limitations and ensuring consistent viewing experiences regardless of location or performance date.
- Visual storytelling: Film utilizes a broader range of visual techniques (camera angles, editing, special effects) to enhance the narrative and engage the viewer visually in ways that theatre, constrained by physical space, cannot fully replicate.
Key Differences Summarized:
- Live vs. Recorded: Theatre is ephemeral; film is permanent.
- Audience Interaction: Theatre fosters immediate, dynamic audience engagement; film offers a more passive, controlled viewing experience.
- Creative Constraints & Opportunities: Both art forms present unique challenges and possibilities impacting their respective aesthetics and storytelling approaches.
What makes it a game?
The distinction between a toy and a game is crucial, particularly in the context of esports. While toys offer open-ended play, games introduce structured frameworks. This structure, defined by explicit rules, is fundamental to competitive gaming and the very existence of esports.
Key differentiators for a competitive game, especially in esports, include:
- Clearly Defined Goals: These goals must be measurable and achievable within the game’s framework. Ambiguous objectives hinder competitive balance and spectator engagement. In esports, these goals often translate directly into victory conditions, creating a clear hierarchy of skill and performance.
- Rule Sets: Rigid and consistently enforced rules are paramount. These rules define legal actions, prohibited tactics, and mechanisms for dispute resolution. The integrity of the rule set directly impacts fairness and the overall health of the competitive scene.
- Significant Challenge: A game needs a sufficient level of challenge to incentivize skill development and strategic depth. This challenge shouldn’t be insurmountable but should provide meaningful opportunities for player expression and improvement. In esports, the challenge fuels player progression and creates compelling narratives.
- Interaction (Player vs. Player or Player vs. Environment): While some games focus solely on Player vs. Environment (PvE) challenges, competitive esports predominantly relies on Player vs. Player (PvP) interaction. This interaction, whether direct confrontation or indirect competition, generates exciting dynamics for players and viewers.
- Measurable Progress and Skill Progression: Esports thrive on the ability to quantify player skill and track progress. Metrics like K/D ratios, win rates, and rankings are crucial for evaluating player performance, fostering competition, and attracting sponsorships. This allows for a professionalization and growth of the industry.
Beyond these core components, successful esports titles often incorporate elements like replayability, spectator-friendly mechanics, and balanced gameplay to maximize both player enjoyment and audience engagement. The absence of any of these crucial elements significantly reduces a game’s potential for becoming an esport.
What makes a game unique?
Uniqueness isn’t about inventing something completely new from scratch. It’s about taking existing mechanics and twisting them. Take Hades; it’s a roguelike, but the narrative integration and character interactions make it *sing*. Hollow Knight? Metroidvania done right, but with stunning art and a masterful atmosphere. It’s about finding that *juxtaposition*. Blend genres, experiment with unusual power systems, create a world that’s both familiar and utterly strange. Don’t be afraid to break the mold, but make sure your core loop remains tight and satisfying. It’s about that dopamine hit, that feeling of progression. That’s what keeps players coming back for more.
Analyze games you love. What makes *them* tick? What specific mechanics hook you? Dissect them, understand their core loops, and then… *iterate*. Experiment. Fail. Learn. Repeat. The most unique games aren’t born overnight; they’re forged in the fires of countless playtests and revisions.
What is the main difference between a video game and other types of games?
The core difference? Video games leverage dedicated hardware – a platform like a PC, console, or mobile device – to process player input and generate real-time visual feedback. This contrasts sharply with board games, card games, or even sports, which rely solely on physical components and player interaction. The platform is key; it’s the powerhouse that drives the interactive experience, making it dynamic and responsive.
This hardware brings several key advantages:
- Complex Interactions: Platforms allow for intricate game mechanics and immersive environments far beyond the capabilities of non-electronic games. Think of the nuanced physics engines in racing games or the detailed character models in RPGs.
- Massive Scalability: Multiplayer online battle arenas (MOBAs) like Dota 2 or League of Legends showcase the massive scalability possible. Thousands of players can simultaneously interact in a persistent virtual world – impossible without the power of dedicated servers and networked platforms.
- Procedural Generation: Modern video games use algorithms to create vast and unique game worlds, levels, or even quests on the fly. This ensures replayability and near-infinite variety – a feat beyond the scope of traditional games.
- Competitive Esports: This hardware-driven interactivity is the bedrock of esports. The precise timing and responsiveness enabled by dedicated platforms are critical to the high-skill gameplay and professional competition we see in games like Counter-Strike, Valorant, or Rocket League.
Essentially, the platform isn’t just a delivery system; it’s an integral part of the game itself, shaping its complexity, scale, and competitive potential.
How does the gaming industry compare to other entertainment?
The gaming industry’s dominance over traditional entertainment sectors like film and music isn’t simply a matter of raw revenue; it’s a reflection of several key factors. While the $184 billion market cap dwarfs the combined $62.5 billion of the global box office and music industry, it’s crucial to understand the multifaceted nature of this success. Gaming boasts significantly higher engagement metrics, with players investing far more time and money per title than the average moviegoer or music listener. This longevity is driven by diverse revenue streams including in-game purchases, subscriptions, esports, and advertising, unlike the more linear revenue models of film and music. Furthermore, the gaming industry demonstrates remarkable adaptability, constantly innovating with new platforms (VR/AR, mobile, cloud gaming), genres, and monetization strategies, ensuring ongoing growth and a broader appeal than its counterparts. The interactive nature of gaming fosters deeper emotional connections and stronger community building than passive consumption of film or music, leading to greater brand loyalty and recurring revenue.
This isn’t to diminish the achievements of the film and music industries, but rather to highlight the unique strengths of the gaming sector. The sheer scale of the gaming market, coupled with its dynamic growth and evolving business models, positions it as a leading force in the global entertainment landscape, and one that continues to rapidly expand its influence.
What describes a game?
So, what is a game? It’s a tricky question, even for someone who’s sunk thousands of hours into this stuff. Two definitions really stand out.
Salen and Zimmerman nail the core mechanics: a system with artificial conflict, rules, and a measurable result. Think about it – every game, from chess to *Grand Theft Auto*, fits this. The “artificial conflict” is key; it’s structured, unlike real-life conflicts. The rules create the boundaries, and the outcome – win, lose, high score – is quantifiable. This definition is great for analyzing game design.
Abt’s take is more about the player’s experience: independent decision-makers pursuing objectives within limits. This highlights the player agency. You’re not just reacting to the game; you’re actively choosing how to play. The “limiting context” could be anything – time, resources, opponents’ actions – that adds challenge and strategy. This perspective helps us understand what makes a game engaging.
Let’s break down why both are important:
- Salen & Zimmerman’s focus on structure helps developers understand the building blocks of a successful game. They need to carefully design rules and conflict to create a satisfying experience. A poorly designed rule set can lead to frustration or an unbalanced game.
- Abt’s emphasis on player agency reminds us that a game isn’t just a set of rules; it’s an interactive experience. A great game empowers players with meaningful choices that affect the outcome. It’s not just about winning; it’s about the journey and the decisions along the way.
Here’s a simple breakdown to help you see the connection:
- Rules define the system (Salen & Zimmerman). Think of the rules as the game’s DNA.
- Players interact within the system (Abt). They are the active agents, manipulating the DNA.
- Conflict creates challenge and engagement (both). The “struggle” is what keeps us playing.
- Quantifiable outcome provides closure (Salen & Zimmerman). We need a way to measure our progress and success, even if it’s just personal satisfaction.
Understanding these aspects is crucial whether you’re designing a game or simply trying to appreciate its complexity.
What makes a game special?
For lore enthusiasts, a truly special game transcends mere gameplay mechanics. A captivating narrative, rich with compelling characters and a meticulously crafted world, is paramount. Think of it less as a game and more as an interactive novel. Strong world-building is key; details matter. Consistent internal logic, believable cultures and histories, and even subtle environmental storytelling all contribute to immersion. The protagonist’s journey shouldn’t just be a series of quests; it should be a compelling arc of growth, struggle, and discovery. Character development beyond superficial tropes is crucial – players need to connect emotionally with the characters, understand their motivations, and feel invested in their fates. This investment fuels the desire to see the narrative through to its conclusion, regardless of the gameplay’s simplicity. Consider games like Disco Elysium or The Witcher 3 – masterpieces of narrative design where the story itself is the reward.
Analyzing the game’s lore beyond the main story is also rewarding. Look for hidden lore in item descriptions, environmental details, or side quests. These details often add layers of depth and complexity to the game’s world, enriching the overall experience. Creating your own lore-based guides and videos can enhance the appreciation of this intricate storytelling and share that knowledge with others, creating a more vibrant and engaged community around the game’s universe. The best games offer endless opportunities for exploration and interpretation – a treasure trove for anyone passionate about narrative.
How do I describe a game?
Crafting a compelling game description involves more than just listing features. Think of it as a concise, persuasive advertisement.
Engaging Opening: Forget generic phrases. Your opening sentence should instantly pique interest. Consider using a powerful verb or an intriguing question. Example: Instead of “This is a puzzle game…”, try “Outsmart ancient traps and unravel a forgotten kingdom in this challenging puzzle adventure!”
Detailed Gameplay Summary: Avoid jargon. Use clear, accessible language that everyone can understand. Focus on the core loop and unique selling points. What makes your game different? What will players *do*? Highlight key mechanics, but keep it brief. Think 3-4 sentences maximum for most platforms.
Target Audience: Tailor your description to your target audience. A description for hardcore gamers will differ from one for casual players. Consider using keywords relevant to your genre and target demographic.
Show, Don’t Tell: Instead of saying “It’s a beautiful game,” describe specific visuals, like “Explore vibrant, hand-painted worlds teeming with fantastical creatures.” Use evocative language to paint a picture in the reader’s mind.
Compelling Closing Call to Action: Don’t just end the description; guide the reader to the next step. Use strong verbs like “Play Now,” “Download Today,” or “Start Your Adventure.” A clear link to the store page is crucial.
Concise Sentences: Keep it short and sweet. Long, rambling descriptions lose readers. Prioritize clarity and impact. Use bullet points or numbered lists where appropriate to break up large chunks of text.
Keywords and SEO: Research relevant keywords for your game’s genre and platform to improve discoverability. Naturally incorporate these keywords throughout your description.
Testing and Iteration: A/B test different versions of your description to see what performs best. Analyze the data and iterate on your copy to maximize impact.
What are the main characteristics of games?
So, what makes a game a game? It boils down to a few core elements. First, you gotta have goals – something to strive for, a win condition, the ultimate objective. Next up: rules; these structure the experience, defining what’s allowed and what’s not, creating the framework for competition or cooperation. Then there’s the challenge; the game needs to push you, test your skills, make you think strategically, and keep you engaged. Finally, it’s all about interaction – whether that’s against other players, the environment, or even yourself, that interplay is key.
But it’s deeper than that. Think about the player experience; the feeling of progression, mastery, and the emotional rollercoaster that comes with both wins and losses. Games often create a sense of flow, that completely immersive state where time seems to melt away. This feeling is heavily influenced by the game mechanics, which directly impact the overall challenge and interaction. And don’t forget the feedback loops – the constant stream of information letting you know if your actions are having the desired effect, crucial for learning and improvement. It’s this intricate dance between these elements that truly defines a great game.
Ultimately, games are about mental and physical stimulation, often a potent blend of both. This could be quick reflexes in a fast-paced shooter or deep strategic thinking in a complex RPG. It’s the unique combination of these factors that creates the vast and diverse landscape of gaming we all know and love.
What makes the gaming industry unique?
The gaming industry’s uniqueness stems from its unparalleled ability to blend immersive entertainment with broad accessibility. It transcends traditional entertainment mediums by fostering active participation and diverse engagement styles, catering to a remarkably wide audience – a key differentiator. This isn’t simply about entertainment; it’s about creating shared experiences and fostering communities.
Key factors contributing to this uniqueness include:
- Constant Innovation: The industry consistently pushes technological boundaries, integrating evolving hardware and software capabilities to enhance immersion and gameplay. This continuous evolution keeps the medium fresh and engaging, attracting new players and retaining existing ones.
- Diverse Revenue Streams: Unlike many other entertainment sectors, gaming benefits from a multitude of revenue streams, including game sales, in-app purchases, subscriptions, advertising, and esports. This diversified model provides resilience and fuels further innovation.
- Global Reach and Cultural Impact: Gaming’s global reach is unparalleled. It transcends geographical and cultural barriers, creating a truly interconnected global community and influencing popular culture significantly, from language to fashion to social trends.
- Accessibility and Inclusivity (Beyond Simple Demographics): While boasting a broad demographic reach, the true inclusivity lies in offering diverse gameplay styles. From competitive esports to relaxing puzzle games, there’s a niche for every preference, skill level, and accessibility need. This adaptable nature is crucial to the industry’s continued success.
Further contributing elements:
- The potent combination of narrative storytelling and interactive gameplay creates uniquely engaging experiences, fostering emotional connection and lasting memories.
- The industry’s iterative development cycles – incorporating player feedback and adapting designs accordingly – creates a dynamic relationship between developers and consumers, enhancing both product quality and player satisfaction.
- The rise of esports has transformed gaming into a spectator sport, further expanding its audience and economic impact.
This confluence of factors positions the gaming industry as not just an entertainment sector, but a powerful engine of technological advancement, social interaction, and cultural influence.
How do you classify a game?
Funk and Buchman’s six categories? Amateur hour. That’s barely scratching the surface. While their “general entertainment,” “educational,” and “fantasy violence” are… things, they miss the crucial nuances. A real gamer knows you need a far more granular system.
Consider this:
- Genre Hybrids: Their system falls apart with games that blend genres. Is Portal 2 educational (puzzle-solving) or fantasy violence (combat with turrets)? It’s both, and neither neatly. We need classifications that account for interwoven mechanics.
- Narrative Depth: A linear story-driven game is vastly different from a sandbox with emergent gameplay. Their system doesn’t address narrative complexity or player agency.
- Game Mechanics: The *how* is as important as the *what*. Real-time strategy, turn-based tactics, roguelike elements… these core mechanics fundamentally change the experience, regardless of setting.
A more robust system would involve a multi-faceted approach:
- Primary Genre: (e.g., RPG, FPS, RTS, Puzzle, etc.) This is the core gameplay loop.
- Subgenres: (e.g., Action-RPG, Stealth-Action, 4X strategy, etc.) Adds layers of specificity.
- Setting/Theme: (e.g., Sci-Fi, Fantasy, Historical, Post-Apocalyptic, etc.) Worldbuilding and aesthetic.
- Gameplay Mechanics: (e.g., open-world, linear progression, procedurally generated, etc.) Focuses on core loop design.
- Narrative Structure: (e.g., Linear story, branching narrative, emergent storytelling, etc.) How the story unfolds.
- Violence Level & Type: (e.g., Cartoonish, Realistic, Stylized, Non-violent, etc.) A more detailed approach to violence categorization than just “fantasy violence.”
Only then can you start to truly understand the complexities of game classification. Funk and Buchman? They were trying, I guess.