Jedi: Survivor Review – A Disappointing Experience?
While Jedi: Survivor functions technically, its core gameplay loop falls short of enjoyable. The combat, while mechanically sound, often lacks fluidity and fails to deliver consistently satisfying engagement. This is a crucial element for a game of this genre, and its deficiency significantly impacts the overall experience.
Excessive and Unrefined Platforming: The game suffers from an overwhelming amount of platforming sections. These segments, unfortunately, share the same issues as the combat system. They are rarely smooth or intuitive, often leading to frustrating repetition and a sense of tedium. This detracts from the overall flow and pacing of the game. Consider this a significant design flaw.
Key Takeaways for Potential Players: If you value fluid, rewarding gameplay loops in action-adventure titles, Jedi: Survivor may not meet your expectations. The excessive platforming and inconsistent combat can lead to significant frustration. Prioritize gameplay videos and reviews focusing on these specific aspects before purchase.
Areas for Improvement: Developers could significantly enhance future installments by refining both the combat and platforming mechanics. Greater emphasis on responsive controls and intuitive level design would dramatically improve player enjoyment. A more dynamic and varied combat system would also alleviate some of the repetition.
Can you cut off limbs in Jedi: Fallen Order?
No. That’s a mod, specifically the Anakin Skywalker mod, which allows limb dismemberment. It’s early alpha, hence the rough edges. While it’s fun to see Stormtroopers get their limbs hacked off, remember that the vanilla game doesn’t have this feature. The mod significantly alters the combat experience, making it far more brutal and potentially unstable depending on your game version and other mods you have installed. Expect increased frame drops and potential crashes, especially in later game areas with higher enemy density. If you’re looking for a hardcore challenge, this mod increases the difficulty considerably, but proper optimization and understanding of its limitations is key to avoiding frustration.
It’s worth noting that this level of modification significantly impacts the intended game balance. Enemies may become disproportionately difficult or easy depending on the way limb loss affects their AI. Be prepared for unexpected gameplay changes.
Save frequently. Seriously, autosaves are not enough with this mod.
Why is Jedi: Fallen Order so frustrating?
Jedi: Fallen Order’s difficulty stems largely from the deliberate, methodical combat pacing, particularly noticeable in the higher difficulty settings like Grand Master. This isn’t necessarily a bug, but a design choice reflecting the lore of a Jedi still developing their skills. The slower movement speed isn’t about making the game stupid, but about forcing players to master precise timing and defensive maneuvers, mirroring the calculated approach a Jedi would employ.
The core issue on Grand Master is the limited reaction time. Enemies attack frequently and aggressively. This isn’t insurmountable; mastering parries, precise dodges and the skillful use of Force abilities is key. It encourages a more strategic, less aggressive playstyle than the more forgiving Jedi Knight or Jedi Master difficulties.
To improve your Grand Master experience, consider these points:
- Master the Parry: Perfect parries are crucial for survival. Practice against weaker enemies to hone your timing.
- Utilize Environmental Hazards: The environment isn’t just scenery; use it to your advantage. Push enemies into pits, or trigger environmental traps.
- Force Abilities are Your Friend: Don’t underestimate the power of Force Push, Slow, and other abilities for crowd control and tactical openings.
- Focus on Defensive Play: Grand Master rewards patient, defensive tactics. Don’t rush in; wait for openings and punish mistakes.
While Jedi Master offers a more forgiving experience, playing on Grand Master provides a significant learning curve, rewarding skillful play and a thorough understanding of the combat system. The frustration comes from a clash between a fast-paced, reaction-based player style and the deliberate, measured style the game’s higher difficulty demands. It’s a test of skill, not just reflexes.
In short: Grand Master’s difficulty isn’t inherently flawed; it’s a unique challenge that demands a strategic, defensive approach. If you struggle, practicing the above will significantly improve your chances of success. Consider Jedi Master as a stepping stone to master these techniques before tackling the Grand Master challenge.
Does Star Wars: Fallen Order get better?
Star Wars Jedi: Fallen Order’s combat significantly improves throughout the game. Initial encounters might feel somewhat clunky, but this is by design. The core combat system is built for gradual mastery.
Expect a noticeable shift around the second planet. You’ll start unlocking more powerful abilities like Force push and the ability to deflect blaster fire more effectively. These additions add crucial layers of strategy to your battles.
Mastering parrying is key. Early on, focus on timing your parries perfectly to break enemy attacks and open them up for counter-attacks. The timing window tightens as you progress, adding a satisfying skill curve.
Experiment with different lightsaber stances. Each stance offers unique advantages and disadvantages, encouraging adaptable combat strategies against varying enemies.
Upgrade your lightsaber and abilities wisely. Prioritize improvements that synergize with your preferred combat style. Careful planning in this area will greatly improve your combat effectiveness.
Don’t neglect Force abilities. These are not merely supplemental; they’re integral to effective combat. Utilize Force Slow to create openings, Force Push to disrupt enemy formations, and other abilities to control the battlefield.
The later stages introduce more challenging enemy types and complex boss fights. The skills you gain earlier will be put to the test, demanding skillful use of parrying, Force abilities, and environmental interactions.
Embrace the learning curve. The initial difficulty is intentional; it allows for a more rewarding sense of progression and mastery as you unlock new abilities and perfect your techniques. Consistent practice and experimentation are key to unlocking the full potential of the combat system.
Does Jedi: Fallen Order spoil Star Wars?
Jedi: Fallen Order does indeed spoil the immediate aftermath of Revenge of the Sith, specifically the fallout and implications of Order 66. However, it’s crucial to understand that this is a relatively minor spoiler for the broader Star Wars saga. The game’s story is largely self-contained, focusing on Cal Kestis’s personal journey and doesn’t directly impact the established events of the main saga, the sequels, or other major storylines.
Think of it this way: the game acknowledges the established canon, but it operates in its own corner of the galaxy far, far away. It builds upon existing lore concerning the Jedi Purge and Inquisitors but doesn’t actively rewrite or contradict anything major. If you’ve seen Revenge of the Sith, the game’s initial setup won’t be a huge surprise, but it quickly establishes its own unique narrative threads that are worth exploring.
For most players, the impact of the spoiler is minimal. The game’s compelling story and gameplay are strong enough to overshadow any minor plot points revealed early on. If you’re strictly avoiding *any* spoilers whatsoever, then maybe you should watch Revenge of the Sith first. However, if you’re comfortable with general knowledge of the immediate aftermath of Order 66, you’ll be fine jumping into Fallen Order.
Were the Jedi aware of Order 66?
The question of Jedi Order 66 awareness is complex. A simple “yes” or “no” is insufficient.
The prevailing misconception: Many believe the Jedi were completely unaware. This is inaccurate, particularly considering Legends canon.
- Lack of Foreknowledge of Specifics: While some Jedi may have sensed a looming darkness or impending doom (as exemplified by Pong Krell’s vision), they lacked detailed knowledge of Order 66’s precise nature – the execution of Order 66 via a seemingly innocuous command embedded within clone trooper programming.
- Key Figures’ Ignorance: General Grievous and Darth Maul, prominent Separatist figures, were kept in the dark. This demonstrates Palpatine’s operational security. Pong Krell, a powerful Jedi General, similarly lacked this knowledge, further highlighting the secrecy surrounding Order 66. His premonition reflected the Republic’s collapse, but not the specific mechanism.
- Legends Canon Divergence: Legends expanded on the Jedi’s awareness. While they didn’t possess the exact details of the Order, a general sense of impending treachery and Palpatine’s manipulation existed within the Jedi Order. This foreboding, however, proved insufficient to prevent the catastrophic outcome.
In Summary: The Jedi were not aware of the precise mechanics of Order 66 (the coded command within the clones). Some may have sensed an approaching crisis, but this was not specific enough to provide meaningful countermeasures. The level of Jedi awareness varied significantly, highlighting the effectiveness of Palpatine’s deception.
- Limited Foresight: The Jedi relied on intuition and the Force, but this was insufficient to unveil Palpatine’s meticulous, multi-layered plan.
- Palpatine’s Deception: The Emperor’s mastery of manipulation and deception ensured that crucial details remained hidden.
- Operational Security: Palpatine’s strict control over information ensured limited awareness even among high-ranking officers like Grievous and Maul.
Is Cal Kestis mentioned in other Star Wars books?
Want to know where else you can find Cal Kestis in the Star Wars universe beyond the games? Here’s the lowdown:
- Star Wars: Brotherhood (2022) by Mike Chen: This novel features a younger Cal Kestis in a cameo appearance. While not a major role, it offers a glimpse into his earlier life and helps flesh out his backstory. Consider reading this to gain a richer understanding of his character development. It’s a great entry point for those new to Cal’s story.
- Star Wars Jedi: Battle Scars (2023) by Sam Maggs: This is the *must-read* for any Cal Kestis fan. It’s a direct tie-in novel to the Jedi: Fallen Order and Jedi: Survivor video games. It acts as a crucial bridge, detailing events that occur between the two games and explaining some of the narrative gaps. This book is essential for a complete understanding of Cal’s journey.
Pro-Tip: Reading these books in chronological order (Brotherhood, then Battle Scars) will enhance your overall experience and appreciation of Cal Kestis’s arc.
Bonus Info: Both novels are considered canon within the larger Star Wars universe, enriching the lore and providing extra depth to Cal’s character. They’re written with both gamers and dedicated Star Wars fans in mind, offering engaging narratives and insightful character moments.
Why do people not like Jedi: Survivor?
So, Jedi: Survivor. The hype was REAL, right? But the biggest letdown for me, and a lot of players, is the severely limited explorable planets. I mean, 130GB?! You’d expect a galaxy-spanning adventure. Instead, we get a handful of areas, and while they’re individually large, the level design just… falls flat. The environments lack the variety and interesting points of interest you’d expect. It feels repetitive after a while, which is a shame given the beautiful graphics and the overall polish of the game. It’s like they prioritized sheer size over meaningful content, creating vast, empty spaces instead of densely packed, engaging worlds. The sheer scale of the game files is frankly deceptive. You’re downloading a mountain of data for something that ultimately feels quite constrained in its exploration options.
Is Jedi: Survivor canon?
Yes, Jedi: Survivor is firmly entrenched in Star Wars canon. Both Fallen Order and Survivor are officially recognized as part of the larger Star Wars timeline.
Don’t let anyone tell you otherwise. Their canonicity isn’t some debatable lore point; it’s explicitly stated by Lucasfilm. The games are meticulously crafted to integrate seamlessly with existing canon, referencing key events like Order 66 and weaving Cal Kestis’s story into the broader galactic narrative.
Here’s the breakdown for those who doubt:
- Direct References: Both games explicitly reference established events and characters from the films, TV shows, and other canon sources. This isn’t some loose interpretation; they’re directly tied to the main storyline.
- Impact on the Timeline: Cal Kestis’s actions and the events depicted in the games directly impact the timeline. They aren’t isolated stories; they have consequences and influence the overall arc of the Star Wars galaxy.
- Lucasfilm Approval: These games wouldn’t exist with Lucasfilm’s official blessing and involvement. They are created in collaboration with Lucasfilm, ensuring their continuity and adherence to canon.
So, next time someone questions their canonicity, just drop this knowledge bomb and watch their disbelief melt away. It’s not a matter of opinion; it’s a fact. These games are part of the established Star Wars universe, plain and simple.
What went wrong with the Jedi Order?
So, the Jedi Order? Total wipeout, right? Biggest raid boss fail in galactic history. What went wrong? Multiple things, and it wasn’t just one single exploit they missed. First, they got completely overwhelmed by the grind. Constant warfare, never a chance to regroup, level up their skills outside combat. They were basically stuck on hard mode, perma-grinding, never seeing the endgame content.
Then, they were totally unprepared for strategic command. Suddenly, they’re expected to be top-tier army generals? They’re skilled duelists, sure, but commanding legions? That’s a whole different skill tree, and they hadn’t specced into it. Total lack of synergy between their individual power and overall leadership.
Next, their numbers were way down. Think under-leveled party going into a high-level raid. They were already vulnerable, and the Sith just steamrolled them. No backup, no reinforcements. A massive player attrition issue.
Finally, they were too deep in the Republic’s politics. It was like they’d signed a non-compete agreement with the galaxy. They were constrained by bureaucratic red tape, unable to act swiftly and decisively. Basically, too much administrative overhead. They were completely nerfed by their own involvement in the Republic’s system. They lost the ability to improvise and adapt. It was a game-over situation, honestly.
Is Cal Kestis a Gray Jedi?
The question of Cal Kestis’s alignment as a Gray Jedi is a nuanced one frequently debated among Star Wars fans. While he exhibits some characteristics associated with Gray Jedi – namely, utilizing techniques and philosophies from both the light and dark sides of the Force – a closer examination of his journey reveals a stronger commitment to the light side. His actions consistently prioritize compassion, selflessness, and the defense of innocents. He actively resists the temptations of the dark side, even when confronted with powerful artifacts capable of amplifying his abilities at a significant cost. This resistance highlights a fundamental moral compass firmly rooted in the Jedi tenets of peace and justice. The instances where he seems to utilize dark side techniques, such as forceful attacks or emotional outbursts, are generally reactive measures born out of necessity and survival, not a deliberate embrace of dark side philosophy. Therefore, while he might blur the lines, labeling him a Gray Jedi arguably misrepresents his core values and overall path. This subtle distinction is crucial for understanding his character arc and its place within the broader Star Wars lore.
Furthermore, analyzing Cal’s development through the Jedi: Fallen Order games reveals a consistent rejection of the dark side’s seductive allure. His struggles aren’t about wrestling with a fundamental inner darkness but rather overcoming trauma and mastering control over his abilities. His growth focuses not on the acquisition of dark side power but on the refinement of his light side abilities through rigorous training and self-reflection. This is a key difference between a true Gray Jedi, who often deliberately merges both sides, and a Jedi who occasionally employs unorthodox methods while maintaining light side principles.
Ultimately, while acknowledging the gray areas in his actions, Cal Kestis’s unwavering dedication to the light side should solidify his identification not as a Gray Jedi, but as a Jedi who sometimes utilizes unconventional tactics for survival and self-defense within the bounds of his moral compass.
Why is the bottom of Cal Kestis lightsaber broken?
That broken bottom? It’s a direct result of Jaro Tapal’s sacrifice. He gifted Cal his lightsaber moments before his death, a fatal blaster shot ending his life. The damage isn’t just cosmetic; it represents the emotional toll and the shattered legacy Cal inherited. The in-game depiction isn’t a mere visual glitch. It’s a powerful symbol of Jaro’s loss and Cal’s journey to master his abilities and overcome that trauma. Note the significance: the repair isn’t instantaneous. Cal’s subsequent fixing of it symbolizes his growth and his ability to overcome that initial sense of loss. The later vision scene, showing a further breakage, isn’t a simple re-occurrence of damage, but instead serves as a powerful visual metaphor for the fragility of his connection to the Force and the challenging trials he still faces. Tactical analysis: From a purely gameplay perspective, the broken emitter showcases an intentional design choice. It’s a narrative device seamlessly integrated into the gameplay, enhancing immersion and emotional investment.
Why is there no dismemberment in Jedi: Fallen Order?
The absence of dismemberment in Jedi: Fallen Order wasn’t a mere oversight; it reflects a conscious decision aligned with the Star Wars brand’s current image and target audience. While games like God of War or Mortal Kombat utilize graphic violence for visceral impact, Star Wars has traditionally aimed for a broader appeal, emphasizing adventure and heroism over gratuitous gore. This decision likely stemmed from several factors: maintaining a consistent tone with the established Star Wars canon, avoiding a higher ESRB/PEGI rating that could restrict the game’s audience, and prioritizing the narrative experience over shock value. The game’s combat, while intense, focuses on lightsaber skill and strategic parrying rather than relying on overtly gruesome depictions of violence. The choice also contributes to the game’s overall thematic elements, emphasizing Cal Kestis’s journey of self-discovery and redemption—themes that are less impactful when paired with excessive brutality. This strategic omission ultimately enhances the game’s accessibility and aligns it with the broader family-friendly image of the Star Wars franchise, arguably boosting sales and broadening its appeal.
Why did the Jedi Order fail?
Alright guys, so the Jedi Order? Total wipeout. Why? Stagnation, that’s the big one. Think of it like a game with no updates – eventually, people get bored, right? They got stuck in their ways, too focused on ancient texts and rituals. No innovation, no adapting to the changing meta. The Force is a powerful tool, but if you’re not leveling up your skills and strategies, you’re gonna get wrecked.
And then there’s the disconnect from the people. They were the top-tier guilds, completely out of touch with the everyday players. This is where Palpatine, that sneaky Sith Lord, exploited them. He used propaganda, misinformation – basically a massive disinformation campaign – turning public opinion against the Jedi. Think of it like a skillful PvP player using psychological warfare. He made them look like the bad guys.
Now, could the Jedi have prevented this? Honestly, short of straight-up assassinating Palpatine *before* he even got started, probably not. They were already too far down the path of being elitist and out of touch. This is a crucial lesson for all of us: community engagement is KEY. You can have the best gear and the highest skills, but if your playerbase hates you, it’s game over.
And finally, let’s be clear: The Jedi Order didn’t *deserve* what happened. Genocide is never the answer. Their flaws were strategic and political, not moral. They messed up big time, sure, but that doesn’t justify wiping them out.
Is the double bladed lightsaber better in Fallen Order?
The double-bladed lightsaber in Fallen Order offers a significant advantage stemming from its increased reach and defensive capabilities. The doubled blade length dramatically improves your ability to deflect projectiles and melee attacks from multiple directions simultaneously. This is particularly crucial against groups of enemies or those employing flanking maneuvers. While the single-bladed lightsaber excels in precision and speed, the double-bladed variant prioritizes defense and area control. Mastering its wider swing arcs and unique parry timings is key to exploiting its full defensive potential. However, it compromises maneuverability. Its length can hinder movement in confined spaces and its slower swings leave you vulnerable to faster attackers if your timing is off. Consider your playstyle: if you prefer aggressive, sustained offense against multiple enemies, the double-bladed lightsaber provides superior protection and crowd control; if you favor speed and precision against single targets, the single-bladed lightsaber remains the better choice.
Furthermore, the double-bladed lightsaber’s unique attack patterns open up opportunities for powerful combos and efficient crowd clearing. Experiment with its different stances and attacks to find the most effective strategies for specific enemy types. The increased reach also allows you to engage enemies from a safer distance, reducing the risk of taking damage.
Why did people not like the Jedi?
So, why did people hate the Jedi? It wasn’t just the Sith, you know. A lot of it came down to fear of the unknown. Many across the galaxy just didn’t understand the Force, the Jedi’s abilities, or their whole philosophy. Think about it – imagine suddenly encountering someone who could move things with their mind. Pretty freaky, right?
Fear leads to misunderstanding. And that misunderstanding fueled a lot of the negativity. People didn’t see the nuance, the selflessness. They just saw power, and powerful things are often feared. Plus, the Jedi Order wasn’t exactly great at PR. They were aloof, detached – not exactly relatable to the average person struggling to put food on the table.
The whole “chosen one” prophecy didn’t help either. That stuff breeds messianic expectations, and when those aren’t met, people get disillusioned. The Jedi’s rigid adherence to their code sometimes felt cold and uncaring to those outside the Order. And let’s be honest, the Sith were masterful propagandists. They actively painted the Jedi as just another authoritarian regime, not much better than themselves.
The reality was more complicated, of course. The Jedi weren’t perfect, they had flaws, but many of the criticisms stemmed from ignorance and fear, expertly manipulated by the Sith.
Why did Anakin hate the Jedi Order?
So, Anakin’s hatred for the Jedi? It wasn’t some random rage quit, guys. It was a long, slow, toxic grind. The Jedi Council? They were basically the worst raid leaders ever. Think of it like this: They constantly whispered behind his back, never gave him the real strats, and kept him on the bench even when he was clearly OP. From the get-go, they treated him like a noob, constantly doubting his skills and constantly showcasing their lack of faith. That’s a major power level debuff right there! They never gave him the respect he deserved, man, even as a kid, he felt like a complete outsider. Constant negativity, zero trust – that’s a recipe for disaster, and a great example of poor leadership. It’s like watching a team throw a potential MVP under the bus repeatedly. It broke him down, man, completely eroded his faith in the entire system. Imagine how frustrating that would be if you were actually *that* good! The whole thing was just badly handled from the start.
Key takeaway: Poor leadership and lack of trust are game-breaking bugs in any organization, especially one as important as the Jedi Order. The constant whispers and lack of support are like that debuff you just can’t seem to shake off in a raid.
Is Fallen Order canon?
Yeah, both Jedi: Fallen Order and Jedi: Survivor are totally canon. They’re not some fan fiction side project; they’re fully integrated into the Star Wars timeline. Think of it like this: they’re not just referencing Order 66 – they’re actively impacting the broader narrative. The games flesh out the events between Revenge of the Sith and A New Hope, showing the struggles of surviving Jedi. They’re essential viewing (or playing, in this case!) for anyone serious about the expanded Star Wars universe. We’re talking about critical plot points, character arcs that have real implications. This isn’t just some throwaway storyline; it’s heavily woven into the fabric of the official lore. Ignoring these games is like ignoring a major expansion pack for the whole Star Wars saga.
Seriously, they’re *canon*. Don’t even question it.
Why is Jedi: Survivor rated T?
So, you’re wondering why Star Wars Jedi: Survivor is rated T for Teen? It’s got a PEGI 12 rating as well. Basically, it boils down to a couple of things: language – there’s some mild swearing throughout the game – and violence. The violence is definitely present, but it’s stylized and not overly gory. Think cinematic lightsaber action, but expect some intense moments and on-screen deaths. It’s not excessively graphic, but definitely more intense than some other Star Wars games. The ESRB and PEGI felt it was appropriate for a Teen audience, but younger players might find some parts a bit intense.
It’s worth noting that while the violence is present, the focus is really on the story and the lightsaber combat. If your kids are used to games with similar ratings, then they’ll probably be fine, but it’s always a good idea to check out some gameplay videos beforehand to get a better feel for the content before letting them play.